Parsons the New School for Design; New York City, NY
MFA Design and Technology
University of Cincinnati; Cincinnati, OH
College of Design, Architecture, Art, and Planning
BS Graphic Design; Minor Certificate Marketing
July 2014 – Present.
Founding partner, User Experience Director: The core of our design practice utilizes lean strategies that emphasize user-centered design principles culminating in a variety of deliverables, ranging from User Experience artifacts to User Interface design and highly interactive, front-end design and development for devices of many sizes and platforms.
Cincinnati, OH; knovationlearning.com
January 2013 – March 2014. Contract
Contract UX/UI director: Knovation creates technology and content for K-12 classrooms. I was brought on their team to lead the user experience and interface design of a new software product that focused on content creation and student engagement. Through research and on-site testing I worked directly with the agile development team and product management directors to define and design the user experience and growth strategy.
Cincinnati, OH; hyperquake.com
November 2010 – July 2012; Full time
Senior interaction designer: Hyperquake is a small design strategy and branding firm who
specializes in brand innovation and category conceptualization. I worked with the strategy team to create work grounded in ethnographic research methods and exploratory design innovation. As senior designer my responsibilities varied widely from print, digital, and installation design to research, art direction, and regular client presentations.
Cincinnati, OH; possibleworldwide.com
November 2009 – November 2010; Full time
Experience media lead: POSSIBLE is a global digital marketing agency. As the experience
media lead I was a creative generalist and internal consultant for projects with high levels of interactive experience and digital complexity. I typically worked with a creative team to conceptualize and pitch concepts, then with the development team to help execute and translate design.
New York, NY; rga.com
January 2009 – March 2009; Graduate intern
Web/mobile designer: I worked on a small team to help design and develop websites. My primary responsibilities were interface design and the translation and development of the Flash sites to a mobile compatible HTML sites.
Vera List Center for Art and Politics
New York, NY; www.newschool.edu/vlc
December 2008 – Present; Freelance
Web/mobile designer: The VLC is dedicated to serving as a catalyst for the discourse
on the role of the arts in society and their relationship to the sociopolitical climate in which they are created. Create murals, posters, and collateral for events.
Eric Mower and Associates
Charlotte, NC; mower.com
January 2006 – July 2007; Full time
Art director: Eric Mower is a marketing communications agency with multiple offices
on the east coast. My primary responsibilities included the concept, design and execution of TV, print, and radio ads. We worked in traditional designer/copywriter teams, working directly with clients and presenting work internally and externally.
Digital Youth Network
National Science Foundation
DePaul University, Chicago, IL
January 2015 – Present
Experience Design Architect: DYN is a project that supports organizations, educators and researchers in learning best practices to help develop our youths’ technical, creative, and analytical skills. My primary focus is on the Digital Divas effort, which strives to foster STEM skills in girls through non-traditional learning pathways, employing a blended learning environment and mentor lead workshops.
Urban Game Design as a Tool for Creativity, Collaboration, and Learning Among Youth
National Science Foundation
New York, NY; Cincinnati, OH; nsf.gov
September 2010 – September 2014
Primary investigator: Urban Game Design is a National Science Foundation funded research project under their Creative IT initiative. The purpose of the study is to better understand the potential of new media for fostering creativity among youth. Through iterative game design youth participants learn new ways to link media to physical locations via mobile technologies. I am one of two primary investigators in the three-year study. My responsibilities include the authoring of curriculum, facilitating workshops, data analysis, and prototyping iPhone apps. This project is sponsored by Social Science Research Council.
New York, NY; petlab.parsons.edu
October 2007 – August 2009
Research assistant: PETLab (Prototyping, Evaluation, Teaching and Learning Lab)
is a MacArthur funded research initiative that develops games and play experiences that encourage alternative learning spaces. The research is primarily focused on the development of digital learning tools and games that explore social issues and the integration of emerging technology. My research was focused on the creation of urban games, mobile technology and situated learning with topics ranging from activism to the national debt.
New York, NY; wakatta.parsons.edu
December 2008 – August 2009
Research assistant: Wakatta! is a MacArthur funded research project jointly led by the Social Science Research Council and Parsons, which leverages research and design as a process to assist civic and youth development organizations in New York City. My scope of research was centered on the collaborative design process and iPhone application development.
Parsons Center for Mobile Creativity
New York, NY; mobile.parsons.edu
Fellow: Mobile media design studio supporting student interest and exploration
in creativity and mobility through mobile device software.
DePaul University, School of Design
Chicago, IL; depaul.edu
2014 – Present; Professional Lecturer, Experience Design and Digital Communication & Media Arts
2014 – 2015; Adjunct faculty, College of Computing and Digital Media
University of Cincinnati
Cincinnati, OH; daap.uc.edu
2012 – 2013; Adjunct faculty, Design Architecture Art and Planning (DAAP)
Art Academy of Cincinnati
Cincinnati, OH; artacademy.edu
2013; Adjunct faculty, Visual Communications
Northern Kentucky University
Highland Heights, KY; art.nku.edu
2012 – 2013; Adjunct faculty, Visual Communications
Parsons The New School for Design
New York, NY; parsons.edu
2007 – 2009; Part-time faculty
Fine Arts Department; New York, NY
2008 – 2009; Adjunct faculty, Department of Fine Arts
Chicago Speculative Futures
2018 – Present; Co-founder
Chicago Museum of Contemporary Art
2014 – Present; Docent
2017 – Present; Design for Good Workshop Lead
2014 – 2017; Design for Good Chair
Chicago Design Museum
2017 – 2018; Special Exhibit Team
2014 – 2016; Event Chair
2009-2011; Programming Committee Chair
2013; Volunteer and Workshop Leader
Cincinnati Contemporary Arts Center
2009-2013; Scripps Docent
2011-2013; Workshop Facilitator
Primer EU; Helsinki, Finland; 2018
Design Principles and Practice; Barcelona, Spain; 2018
Design Museum of Chicago; Chicago, IL; 2017
AIGA Design Educators Conference; Bozeman, MT; 2016
IBM World IA Day; Chicago, IL; 2015
Games, Learning, and Society; Madison, WI; June 2009, 2011, 2013
Good Design for Cities; Cincinnati, OH; May 2012
Nokia Mega Conference; Beijing, China; June 2009
Parsons Design and Technology Thesis Symposium; New York, NY; May 2009
Bank Street Teachers College; New York, NY; April 2009
Cumulus Conference Saint-Etienne; Saint-Etienne, France; November 2008
Meaningful Play Conference; East Lansing, MI; October 2008
“Design Through Play: A Case-Study for How the Iterative Game Design Process Promotes Learning.” Wagner. Yust. Cumulus, Saint-Etienne 2008. Publication Series G. University of Art and Design Helsinki, 2009.
Adobe Creative Suite (AfterEffects, Illustrator, InDesign, Photoshop, XD)
Digital fabrication (lasercutting, 3D printing, CNC)
Prototyping software (Axure, Balsamiq, InVision)
American Educational Research Association
Cumulus, International Association of Universities & Colleges of Art, Design & Media
iPhone Developer Connection
Independent Game Developers Association